Overall, the experienced opponents extensive variety not too bad. Some abilities indeed quite limited in the scenery, but in those minutes did use them. A little bit improved the Bladestorm, such as cooling time relatively brief disarm protection. We also thoroughly enhanced stormhammer, and a little bit reduce the consumption of the Enraged Restoration of anger. The recovery of the wind acquired a lot of interest from city, this abilities has been belittled for competitors in PvP too complicated to eliminate. We still can not absolutely determine the main cause what is recovery of the wind or defending place. Let's try to do some decrease the recovery of the wind, but we progressively want to make this abilities the same. PvE and PvP are well-known, but if it is to keep let the other two abilities exceeded, we will come up with the best way.
Earth fission "We think that the name of balance too much broken versatility of the army, and in the procedure eliminated the attribute of the knight. Although we think it is necessary to alter the knight excessive balance and ability to management, but we do not want to definitely smash their versatility. To be able to fix the issue of excessive, we redesigned the Perfume of Veins. The beginning, we did not encounter excessive Perfume of wow gold will be drawn into PvP battle, because it is complicated to overlay, and has a very unexpected. However, once triggered, it seems no one can avoid.
Its randomness so that it is not the most highly effective abilities in PvE collection of weapons and war, and therefore encounter it does not sustain value. So we redesigned the Perfume of Veins, it is no more enhanced Fearless Attack. Hurry damage that is a real adjustment, because Fearless Attack from community cooling time, so that it can be superimposed with other attacks, for example, to reduce. Removed Glyph of approved away down from heaven on the brave leap damage compensate, because it seemed to be somewhat nonsensical; However, it is still a good Glyph.
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