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First, Blizzard realized that should be used, what kind of attitude and players exchange. To listen to the views and needs of the players, and then give the appropriate response, what works, what does not, and infeasible whether there are other better solution. Rather than to tell the player, it is COOL, you should try and enjoy it. The best example is the debut in the 1.08 "a key identification features!
Secondly, Blizzard seems to "Diablo" style perfect game. Increase the difficulty level or character level is only a temporary increase in the residence time of the players, but does not increase the fun of the players, after the target completion is still likely to leave the game, and this time the increase, and sometimes counterproductive when players feel distant goal tend to produce fatigue. How to better improve the MF system and equipment systems, will determine the time commitment of the players in the game and get fun.

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